@startuml
sprite $trash_o [48x48/16] {
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00000000000000004FFFFFFFFFFFFFE00000000000000000
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0000000000000008FFC0000000002FFF2000000000000000
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0000000001FFF000EFF200BFF5008FF8006FFB0000000000
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0000000001FFF0005870004881002882006FFB0000000000
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0000000001FFF0000000000000000000006FFB0000000000
0000000000FFF0000000000000000000006FFA0000000000
0000000000EFF400000000000000000000AFF90000000000
0000000000BFFECCCCCCCCCCCCCCCCCCCCFFF40000000000
00000000003FFFFFFFFFFFFFFFFFFFFFFFFFC00000000000
000000000005EFFFFFFFFFFFFFFFFFFFFFFC100000000000
000000000000034444444444444444444420000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_TRASH_O(_alias) ENTITY(rectangle,black,trash_o,_alias,FA TRASH_O)
!define FA_TRASH_O(_alias, _label) ENTITY(rectangle,black,trash_o,_label, _alias,FA TRASH_O)
!define FA_TRASH_O(_alias, _label, _shape) ENTITY(_shape,black,trash_o,_label, _alias,FA TRASH_O)
!define FA_TRASH_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash_o,_label, _alias,FA TRASH_O)
skinparam folderBackgroundColor<<FA TRASH_O>> White
@enduml